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UI/UX Design — Team project, Rhine-Waal University of Applied Sciences

The Pause

An app that helps people out of doomscrolling shouldn't trap them in another app. That's why there's no sign-up.

The Pause

90 seconds

That's how long an emotion actually lasts. Everything after is the story we tell about it.

Begin
Context
University team project, Rhine-Waal University of Applied Sciences
Team
Maryam, Tai and Navid
My part
Research, flowchart and user journey
Focus
Interaction design, UX research, UI
Platform
Mobile app concept
Status
Concept — high-fidelity prototype in progress, testing with real people next
Principle — no sign-up, no trap Problem — the scrolling hole Core moment — ninety seconds with the feeling Process — research, flow and journey Design — name it, hold it, release it Interaction — the hold, in detail Care — accessibility and safety Next — testing with real people

Principle

No sign-up, no trap

An app that helps people out of doomscrolling shouldn't pull them into another app. So The Pause asks for nothing before it helps: no account, no email, no profile to fill in. You open it, you take your ninety seconds, and you leave. Every other decision in the project was checked against this one.

Problem

The scrolling hole

Feeds are built without a natural stopping point. A scroll often begins as a small escape from something uncomfortable — boredom, stress, a hard conversation — and twenty minutes later the feeling is still there, now with the added weight of lost time.

Most tools that try to help answer with the same mechanics they are fighting: streaks to protect, badges to earn, notifications to pull you back, guilt about screen time. We wanted the opposite — a tool that meets the feeling underneath the scroll, then lets you go.

Core moment

Ninety seconds with the feeling

The heart of the app is one moment: you sit for ninety seconds with the emotion behind the urge to scroll. Not to fix it, and not to judge it — just to notice it. It is a small nudge to recognise what you were really looking for when you reached for the feed.

We took the timeframe from the "90-second rule" described by neuroanatomist Jill Bolte Taylor in My Stroke of Insight (2008): the chemical surge of an emotion passes through the body in about a minute and a half, and what keeps it going after that is the story we tell ourselves about it.

We use it as a design premise, not a clinical claim. Ninety seconds is short enough that someone mid-scroll will agree to it, and long enough to interrupt the loop — a container with a clear beginning and a clear end.

Principles

An app that wants you to leave

Every decision was checked against a short set of rules, written to keep the app from becoming one more thing to scroll:

Research, flow & journey

How we got there

My part of the project was the research, the flowchart and the user journey. I reviewed existing mindfulness, screen-time and emotional-regulation apps to see how each handles the moment someone wants to stop, and found that many rely on rewards, streaks or warnings to change behaviour.

I then mapped the flow end to end — from noticing the scroll, through naming the feeling and the hold, to release — and the user journey around it, before the team touched any visual design. The design decisions that followed were made together by Tai, Navid and me.

Notice Name it Hold — 90s Release

Iterations

From a mascot to a single ring

The interface went through three passes: a low-fidelity wireframe to test whether the flow held up on its own, a higher-fidelity version with a visual personality, and a dark-mode variant for use at night — when scrolling is often at its worst.

The first high-fidelity version used a mascot and a chat-style conversation. On review it worked against the goal: a character to talk to is one more thing asking for attention. We removed it and rebuilt the experience around one element — a ring.

Final design

Name it, hold it, release it

01 — Trigger

What's bringing
this up?

Type here…
02 — Name it

In one word,
what is it?

Stressed
Continue
03 — Hold

47 seconds left.
Press and hold.
Let it move through.

04 — Release

You're here.

Write how you feel now…
Return

The ring is the whole interface: calm before you start, filling slowly as you hold, empty again at release — ninety seconds made visible without a word of explanation.

Light

Holding…

Dark

Holding…

Interaction

The hold, in detail

Care

Accessibility and safety

Next

Testing with real people

The Pause has not been tested with users yet, so this page makes no claims about results. I'm now building a high-quality prototype and will test it with real people over a few days: starting a pause from mid-scroll, naming a feeling, completing the hold, letting go early, and leaving the app.

What I want to learn: whether people complete the ninety seconds, whether they feel calmer afterwards, whether they go back to the feed or to something else — and whether anything in the app ever feels like it is asking for more of their time.

After the course — what I learned from testing, and what I changed, will be added here.