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Critical Design — Design Fiction

Feeling Human

A speculative object for a future where emotion has to be induced

Feeling Human worn piece, full figure in an archway
Photographed at Jame Mosque, Isfahan, Iran
Origin — a non-Western future scenario Process — a body-worn object for induced memory Material — copper and Bakhtiari felt Outcome — exhibited in Rome

Origin

A future scenario

Feeling Human is a design fiction project — a future scenario set in a non-Western future, built to reflect the culture, environment, and society of Iran. It imagines human relations distorted by the virtuality of the world: the social mesh broken, everyone an ephemeral entity travelling through space and time, having forgotten what emotion even feels like.

The scenario is narrated through a single consciousness passed between bodies across a century — Sara, Anita, Niusha, Shirin, Leili — each a different age, a different decade, the same traveller: "The dates blurred, stretching across a century I hadn't yet finished living... Today, the air tasted of Isfahan's dust and roses; tomorrow, it might carry the scent of Shiraz's orange blossoms."

Process

An object for remembering

In this future, the only way to remember what emotion feels like is to artificially induce it — through something that is both torture and pleasure. The resulting piece touches the body wherever a specific feeling or memory needs to be recalled.

Material

Copper and Bakhtiari felt

Made from local materials that root a speculative future back in Persian craft: hand-cut, oxidised copper shards layered over Bakhtiari felt — a traditional Iranian wool felt — worn directly against the skin.

Detail of hand-cut, oxidised copper shards Copper shards worn over Bakhtiari felt, detail

Outcome

Exhibited in Rome

Shown as part of the Global Futures symposium at MAXXI Museum, Rome, and "Souvenirs from the Future" at 1/9unosunove Gallery, Rome.

See Feeling Human on the Global Futures Lab site

Feeling Human exhibited in Rome